Here's a screenshot of the VAC Secure Game options: Moreover, setting your Game Type to Private still allows you to invite people to your game so you can set them up with the same mods as you have and troubleshoot any other/further connection problems. Given that Dying Light doesn't like mixing users with different mods or modded/unmodded game users anyways, it's only serves productivity to do this. It's also not a bad idea, if you're still worried about being flagged for cheating to set your Game Type to Private. So, it's highly recommended that when you publish your mod either on the Steam Workshop or Nexus that you make a strong mention and recommendation that your mod-customers do this step as well.Īs soon as Dying Light starts, go to Options -> Online -> VAC Secure Game: No. This is not only important to the modder, but also to the mod-customer who wants to use your mod. Thankfully, Techland was awesome enough to add a "disarming" feature inside of Dying Light itself so that a modded copy of their game can be ignored by VAC at the request of the user. Which, if you've done any kind of research on VAC Bans you know that they're nigh impossible to get rid of. As previously mentioned, modding Dying Light can trigger a false-alarm VAC Ban.
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